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Old Aug 01, 2006, 04:29 PM // 16:29   #1
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Thumbs down so, Mo and /Mo dont need rez sig? since when?

in RA chats im tired of seeing ppl saying "im a healer, i dont need rez"
any1 knows in RA/TA/HA EVERYBODY needs a rez if they are playing seriously (maybe a TA or HA team wich need som1 to do some specific role and every1 in the team agree that specific individual havent room for it...)

yesterday i saw this necro guy from [JEEP] who was a N/Mo and was like "trust me, theres a good reason why i dont bring rez" then he casts healing seed, HH and healing breeze on a warrior...necro blood spiker eats him alive and he was like "WTF did they do to you?!"

after some battles (may i add we didnt win any because of his uber healing skills.....actually i had to rez him quite some times...) we finally died (rest of the team was nice)

cmon, can any1 here say out loud to ppl who read this? if you PvP in those pretty islands on the temple of balthazar map BRING REZ SIG!

(and plz...not rebirth ffs..)

ty for your time @_@
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Old Aug 01, 2006, 06:37 PM // 18:37   #2
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And anyone who Monks (boon prot) in TA/RA knows there is no room for rez on your skill bar. I recommend you make an attempt at it. Then report your findings. As for other chars, yeah they should always have a rez sig on their skill bar.
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Old Aug 01, 2006, 06:50 PM // 18:50   #3
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Monks should not bring res. and x/mo's should be shot.
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Old Aug 01, 2006, 06:56 PM // 18:56   #4
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Quote:
Originally Posted by ender6
And anyone who Monks (boon prot) in TA/RA knows there is no room for rez on your skill bar. I recommend you make an attempt at it. Then report your findings. As for other chars, yeah they should always have a rez sig on their skill bar.
Exactly. Even without a rez, I still don't have room for everything I WANT to bring. (as a monk that is, the other classes don't have an excuse)
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Old Aug 01, 2006, 07:02 PM // 19:02   #5
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If a monk takes 3 seconds to rez somebody another player will die. Plus he can do more for the team with another skill there. That's why a monk doesn't rez. Anyone else should.
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Old Aug 01, 2006, 07:43 PM // 19:43   #6
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Quote:
Originally Posted by LordLucifer
any1 knows in RA/TA/HA EVERYBODY needs a rez if they are playing seriously
I'm sorry, but that's just plain wrong.

There is no room for a rez sig on a boon prot's bar, so monks rezzing in RA/TA/GvG is automatically out. As for HA, if you've ever actually played in a decent HA team you'd know that the monks don't bring rez sigs there either, because they all have specific roles - which is to keep people alive.

In pvp, if it comes down to the point where your monks are the only ones alive, you've already lost anyway.



Monk secondaries should always bring rez sigs unless they're a fast casting mesmer or set up with a specific team build that doesn't require one.

Last edited by B Ephekt; Aug 01, 2006 at 07:47 PM // 19:47..
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Old Aug 01, 2006, 07:51 PM // 19:51   #7
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Quote:
Originally Posted by Yanman.be
Monks should not bring res. and x/mo's should be shot.
;_; my experimental E/Mo flag runner!
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Old Aug 01, 2006, 07:54 PM // 19:54   #8
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Quote:
Originally Posted by Epinephrine
If a monk takes 3 seconds to rez somebody another player will die.
+
Quote:
Originally Posted by B Ephekt
In pvp, if it comes down to the point where your monks are the only ones alive, you've already lost anyway.
= why bringing a rez as a monk is foolish.

An ideal team would be able to output enough damage to kill the other team before your monk is pressured to the point of team deaths. Granted most offense in RA/TA is garbage.....
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Old Aug 01, 2006, 08:02 PM // 20:02   #9
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Quote:
Originally Posted by Yanman.be
Monks should not bring res. and x/mo's should be shot.
MY WHAMMO !!
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Old Aug 01, 2006, 08:57 PM // 20:57   #10
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sigh -_-

so, among MANY battles i had with a monk (including boon prot monks..)
when the monk was the only one alive (no kidding, he can self heal like no tother!)
he was right in not having any way to rez the 1st, so he can rez the 2nd and so on? ok ty

(real situation, happened many times, only in one the monk had rez, and guess what? only in 1 we won!)

funny how theres always room for rez in PvE but never for PvP (reminding boon prot is not all there is in this game for monks)

Quote:
Exactly. Even without a rez, I still don't have room for everything I WANT to bring. (as a monk that is, the other classes don't have an excuse)
how abt assassins with their need for huge combos, i know 1 more skill could help tons, maybe make em twice as effective, but why dont they do it? cause a single rez turns tides of whole battles (literally, 4x1 suddenly turns into 4x4 then 4x0)

Quote:
Monks should not bring res. and x/mo's should be shot.
meh, /Mo playing as healer should be shot, agree >_< (maybe E/Mo could work or a few others but not a N/Mo..)

Quote:
If a monk takes 3 seconds to rez somebody another player will die. Plus he can do more for the team with another skill there. That's why a monk doesn't rez. Anyone else should.
funny, teams without monks ppl do rez and nobody dies while a member is doing it, why with a monk would it be any different? (should be the oposite, ppl should have their enchants for a few secs while monks rezing..) also like i said, what if you are the lone survivor?

Quote:
In pvp, if it comes down to the point where your monks are the only ones alive, you've already lost anyway.
no way, thats when things can get interesting and surprise your enemies, as an assassin with seeping wound, som1 rezed me, i saw this necro running from battle with poison on him, used it right after the rez, bam, 1 more death for them (while i was using my combo on another foe)

Last edited by LordLucifer; Aug 01, 2006 at 09:06 PM // 21:06..
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Old Aug 01, 2006, 09:19 PM // 21:19   #11
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Honestly, if your monk is the last one alive, then chances are you aren't a very good monk. I find that 9 times out of 10 the monk is generally one of the first few to get killed in a fight, since they are a primary target of the opposition.

That being said, I tend to agree that a monk generally has a much better use of that last skill slot over a rez. Hex removal/condition removal/energy recovery skills generally take up at least 3 of the 8 skill slots for a monk, leaving only five precious slots left over for healing/protection. Reducing that to four really hampers a monk, especially if he's under attack and has a skill or two disabled.
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Old Aug 02, 2006, 07:15 AM // 07:15   #12
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how abt *team almost wiped*
*guy uses his last rez sig on the monk while being ganked*
*rez sig put him up*
*team finish him off*
not a rare scene at all..
id rather have a monk who cant remove a hex or a condition over one who cant rez, but tahts just me anyway i guess...looks like meing Mo/? is a great excuse for not bringing one (wich looks like its way more gimping to other classes may i add, every1 had that "great skillbar" they would like to use, where everything seems to match and work like a combo, but cant cause of the damn 8th skill (rez sig)
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Old Aug 02, 2006, 07:52 AM // 07:52   #13
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Quote:
Originally Posted by LordLucifer
any1 knows in RA/TA/HA EVERYBODY needs a rez if they are playing seriously
I stopped reading after this. No one takes RA seriously. If you do I'd suggest you quit now because all its going to cause is frustration.
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Old Aug 02, 2006, 07:55 AM // 07:55   #14
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Quote:
Originally Posted by twicky_kid
I stopped reading after this. No one takes RA seriously. If you do I'd suggest you quit now because all its going to cause is frustration.
nobody ever tried to get gladiator title? weird...
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Old Aug 02, 2006, 07:59 AM // 07:59   #15
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Quote:
Originally Posted by LordLucifer
id rather have a monk who cant remove a hex or a condition over one who cant rez, but tahts just me anyway i guess...
OK, think about that next time you get blinded as a warrior/ranger/assassin, or get backfire or diversion as a caster. A monk without condition or hex removal is just innefective.

I'm sorry, but from your posts It sounds like you haven't experienced much pvp in Guild Wars aside from Random Arenas. In higher level pvp monks absolutely need all 8 of their skills - Go look at the standard GvG, RA, TA and HA monk builds, you'll notice that each and every skill is needed to be effective. Your team suffers much more from losing those skill that they do from losing those potential 1-3 rez sigs. Not to mention that when it comes to the point where you're out of sigs and can't regain morale you've already lost anyway.

Last edited by B Ephekt; Aug 02, 2006 at 08:03 AM // 08:03..
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Old Aug 02, 2006, 08:07 AM // 08:07   #16
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1) Post PvP stuff in the PvP forum. I'm pretty sure there is this sticky thread in the Campfire board called "Purpose of Build Fourms" in which Inde says

Quote:
Originally Posted by Inde
The Campfire is an area for general discussion on PvE builds, strategies, groups and more. The profession forums are placed above to help you focus and find specific builds and to promote the sharing and discussion, critiquing and improvement of your builds.

2) No, Healing/Protection type monks should not bring Ressurection Signet in RA, or TA, or HA. If you can justify loosing a healing, protection, or an energy managment skill on your Monks bar, go ahead and bring a Ressurection Signet. Unfortunately, you really can't justify it, ever.


3) /Mo should bring Ressurection Signet in RA and TA. In HA, a Hard Resser isn't a bad idea, and you can usualy go either way.


4) Proper English in your post helps. It's not that hard to type out "everyone" instead of "every1," and doing so makes your post easier to read, and makes people actualy want to reply.


5) Please try not to make comments when you have absolutly no factual basis to support them. I'm directly refering to your comments about "EVERYBODY" needing a Ressurection Signet in RA/TA/HA. The only descent monks that will think about bringing a Ressurection Signet in Random Arenas and Team Arenas are AoE smiters. I really don't see how you can justify a Ressurection Signet on a non-smiter in Heroes' Ascent either. Energy managment, healing, and protection are far better than the ability to bring a dead ally back, especialy if it means that ally doesn't die in the first place. Oh, and spending 3 seconds ressing someone with a monk in RA/TA/HA is usualy going to mean chain kills on your team.
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Old Aug 02, 2006, 08:11 AM // 08:11   #17
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Quote:
Originally Posted by B Ephekt
OK, think about that next time you get blinded as a warrior/ranger/assassin, or get backfire or diversion as a caster. A monk without condition or hex removal is just innefective.

I'm sorry, but from your posts It sounds like you haven't experienced much pvp in Guild Wars aside from Random Arenas. In higher level pvp monks absolutely need all 8 of their skills - Go look at the standard GvG, RA, TA and HA monk builds, you'll notice that each and every skill is needed to be effective. Your team suffers much more from losing those skill that they do from losing those potential 1-3 rez sigs. Not to mention that when it comes to the point where you're out of sigs and can't regain morale you've already lost anyway.
QFT.

Edit: Must be over 5 charactars and the filter goes all Red Engine on me with alt+0160
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Old Aug 02, 2006, 09:01 AM // 09:01   #18
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Just check pre-built character designed by Esoteric Warrior (a great guild), except the smiter is offensive, 2 other monks don't have rez. The reason I think you can discover by playing more HA or GvG.

Something else

1/ You should accept the fact that in RA, people bring what ever they want. RA = test build / newbie training / getting fun / getting glad points people. So getting glad points is not the unique raison to get there. Sometimes you can see people go there just for joking others with strong defense or master of running.

2/ Why don't you just try to play monk before asking them what they should bring as skills. If you want to get glad points in RA, i think the better way is monking see the fact that almost teams in RA don't have monk.
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Old Aug 02, 2006, 09:01 AM // 09:01   #19
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I have seen many parties fail, because the last one standing didn't have a rez. It is very refreshing to see that there are so many people here, who don't give a shit about rezzing others. All they care about is themselves.
When you can't figure out what skills to take for a certain mission, you have a problem.
I always have rebirth on me, and I still manage to heal, remove conditions, remove hexes, and manage my energy.
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Old Aug 02, 2006, 09:11 AM // 09:11   #20
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here is a very simple rule of thumb for RA: a res sig should always be in your skill bar unless you are a player who is dedicated to keeping your teammates alive, and no being a */mo with healing hands and breeze does not make you a dedicated support
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